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Counter Strike for Android [Unofficially Ported]


What do we have here? Seems those crazy wildboys over on XDA are creating themselves an unofficial port of the first-person shooter that launched a thousand ships — Counter Strike. The game, which is apparently being built form the ground up using the Unity3D platform, will feature cross-platform multiplayer with both Kongregate and Facebook versions already released.

There are 2 versions being worked on at the moment — series 5o version for those on Android 2.0+ — and series 6p version for Android 2.3+ devices. Sony Ericsson Xperia Play owners get a special treat thanks to optimized controls, giving Play owners the upper hand when going head-to-head with slate users (can’t beat those L/R buttons). The game remains faithful to the original with all the same maps and gameplay modes Counter Strike players have grown to love.
Still extremely early and a bit buggy, download links have been provided below:
Download version 5o
Download version 6p (like cs 1.6)
If you want all the deets on development, as well as to see what you can do to help out, hit up the XDA link for more info. In the meantime, check out this gameplay video (using the Matrix Mod) featuring the Acer Iconia Tab A100 that was just uploaded to YouTube. Enjoy.

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Hide N Seek Counter Strike 1.6 Amx Plugin

Introduction:
  • This is a Counter-Strike 1.6 mod where the hiders (Terrorists) must hide from the seekers (Counter-Terrorists) until the round ends.
  • The teams will swap when the Counter-Terrorists win, or when X rounds have ended (cvar to change).
  • The hiders are equipped with a broken, invisible knife (cvar), an HE grenade (cvar), two flashbangs (cvar), and a smokegrenade (cvar).
  • The seekers are equipped with a knife (cvars for grenades).
  • Both teams are given 100 armor (cvars per team).

Features:
  • Removes all objectives (bombs, hostages, etc.) and doors
  • Creates a fake hostage outside of the map to end the rounds.
  • Removes any guns placed on the ground in special maps, such as awp_map.
  • Contains two different scrim mods
  • More features are described with the cvars and commands.

Scrim Mods:
  • Win Rounds
    • This scrim mod is based upon winning and losing rounds.
    • When your team is hiding, they must win X rounds in a row.
    • If you lose before winning those rounds, the teams will switch and the opposite team will have a chance.
    • If the teams keep switching enough times, the scrim will end.
  • Point System
    • This scrim mod is based upon gameplay, and earning points for how well you play.
    • You can receive points for killing and winning the round.
    • You can lose points for suiciding, team killing, and losing the round.
    • There is a set amount of rounds to play throughout the scrim.
    • After half of these rounds have passed, the teams will switch.
    • After all the rounds have ended, whichever team has the most points, wins.

Admin Commands:
  • hns_status <0|1>
    - turns HideNSeek mod on or off
    • 0=OFF
    • 1=ON
  • hns_scrim <0|1>
    - turns Scrim mod on or off
    • 0=OFF
    • 1=ON
  • hns_scrimtype <0|1|2>
    - sets the scrim type
    - use this before using hns_scrim 1 to remove the vote
    • 0=NONE (vote will show if scrim starts)
    • 1=WIN ROUNDS
    • 2=POINT SYSTEM
  • hns_captains
    - chooses two random players to be captains of a pug scrim
  • hns_warmup <0|1>
    - turns Warmup on or off
    • 0=OFF
    • 1=ON

Client Commands:
  • say /hnshelp
    - displays an MOTD window describing the HideNSeek mod
    - if the help file used in the MOTD window does not exist, no MOTD window will be shown
  • say /scrimhelp
    - displays an MOTD window describing both HideNSeek scrim mods
    - if the help file used in the MOTD window does not exist, no MOTD window will be shown
  • say /points
    say /scores
    say /wins
    - shows everyone the current scrim points won (points for Point System, rounds won for Win Rounds)
  • say /rounds
    - shows everyone the amount of rounds left in the scrim (also show left in the half if it is a Point System scrim)

Main Cvars:
  • hns_footsteps <0|1|2|3>
    - remove footsteps for certain players
    • 0=OFF
    • 1=HIDERS
    • 2=SEEKERS
    • 3=ALL
  • hns_money <amount>
    - amount of money set for each player at all times
    • 0=HIDE MONEY
    • -1=DONT FORCE MONEY
  • hns_nubslash <rounds>
    - amount of rounds to lose as a seeker before nubslash is enabled
    • 0=DISABLE NUBSLASH
  • hns_disablebuy <0|1>
    - disables the use of buying guns
    • 0=ENABLE BUYING
    • 1=DISABLE BUYING
  • hns_hiders_knife <0|1|2>
    - determines if the hiding team gets a knife
    - this is used to remove 240 maxspeed bug
    - the knife attacks will be disabled
    • 0=NO KNIFE
    • 1=KNIFE, INVISIBLE
    • 2=KNIFE, VISIBLE
  • hns_hiders_grenades <amount>
    - amount of HE grenades each hider gets
  • hns_hiders_grenades_percent <percentage>
    - percentage as a hider to receive an HE grenade
    - random for each grenade given
    - percentage is a whole number 0-100, not a decimal
  • hns_hiders_flashbangs <amount>
    - amount of flashbangs each hider gets
  • hns_hiders_flashbangs_percent <percentage>
    - percentage as a hider to receive a flashbang
    - random for each flash given
    - percentage is a whole number 0-100, not a decimal
  • hns_hiders_smokegren <amount>
    - amount of smokegrenades each hider gets
  • hns_hiders_smokegren_percent <percentage>
    - percentage as a hider to receive a smoke grenade
    - random for each grenade given
    - percentage is a whole number 0-100, not a decimal
  • hns_hiders_armor <0-100>
    - amount of armor each hider gets
  • hns_seekers_grenades <amount>
    - amount of HE grenades each seeker gets
  • hns_seekers_grenades_percent <percentage>
    - percentage as a seeker to receive an HE grenade
    - random for each grenade given
    - percentage is a whole number 0-100, not a decima
  • hns_seekers_flashbangs <amount>
    - amount of flashbangs each seeker gets
  • hns_seekers_flashbangs_percent <percentage>
    - percentage as a seeker to receive a flashbang
    - random for each flash given
    - percentage is a whole number 0-100, not a decimal
  • hns_seekers_smokegren <amount>
    - amount of smokegrenades each seeker gets
  • hns_seekers_smokegren_percent <percentage>
    - percentage as a seeker to receive a smoke grenade
    - random for each grenade given
    - percentage is a whole number 0-100, not a decimal
  • hns_seekers_armor <0-100>
    - amount of armor each seeker gets
  • hns_hidetime <seconds>
    - time in seconds that hiders have to hide
  • hns_timersounds <0|1>
    - enables speech of numbers during hide timer
    • 0=OFF
    • 1=ON
  • hns_noslowdown <0|1>
    - enables no slow down when landing
    • 0=OFF
    • 1=ON
  • hns_teamchange <rounds>
    - if <rounds> ended is reached, the teams will switch
    • 0=SWAP TEAMS WHEN SEEKERS WIN
  • hns_disablekill <0|1>
    - disables "kill" command in console
    • 0=ENABLE COMMAND
    • 1=DISABLE COMMAND
  • hns_blindcolors <RRR GGG BBB AAA>
    - colors and alpha of the blind color during hide timer
    - alpha is the transparency (255 = full)
    - you can set certain parts to be random by setting them as "rand"
    - Example: "255 0 0 rand" will make a red screen with random transparency.
    • RRR=RED RGB CODE
    • GGG=GREEN RGB CODE
    • BBB=BLUE RGB CODE
    • AAA=ALPHA OF THE COLORS
  • hns_hudcolors <RRR GGG BBB>
    - colors of hide timer
    - you can set certain parts to be random by setting them as "rand"
    - Example: "255 0 rand"
    • RRR=RED RGB CODE
    • GGG=GREEN RGB CODE
    • BBB=BLUE RGB CODE
  • hns_hiders_alivefrags <frags>
    - gives <frags> to all surviving hiders when the round ends
  • hns_lights <lights>
    - the style of lighting for the maps
    - use letters a - z
    - a is darkest, z is brightest
    - if you want normal, use m
    - there is a 5 second delay when checking for the lighting
  • hns_visiblecommands <0|1>
    - should say commands like /hnshelp be displayed in chat?
    • 0=HIDE
    • 1=SHOW
  • hns_chooseteam <0|1|2>
    - should players allowed to change teams?
    • 0=NO
    • 1=YES
    • 2=ONLY ADMINS
  • hns_semiclip <0|1|2>
    - enables semiclip
    - semiclip is where players can walk through each other but still interact with other entities around the map
    • 0=OFF
    • 1=SEMICLIP PER TEAM
    • 2=SEMICLIP FOR EVERYONE
  • hns_semiclip_alpha <0-255>
    - transparency of semiclipped players
    • 0=TOTALLY INVISIBLE
    • 255=TOTALLY VISIBLE
  • hns_prefix <prefix>
    - prefix before messages from plugin
    - Example: [HNS] Type /hnshelp for more information about HideNSeek.
  • hns_gametype <gametype>
    - Name of the game for server lists
    - Default server gametype for CS 1.6 is "Counter-Strike"
    - For CS:S, it is "Counter-Strike:Source"
    - Leaving this blank will result in: "HideNSeek <version>"
  • hns_removebreakables <0|1>
    - Should breakables such as glass, vents, and bombsites be removed
    • 0=KEEP
    • 1=REMOVE
  • hns_removedoors <0|1>
    - Should doors be removed
    • 0=KEEP
    • 1=REMOVE
  • hns_noflash <0|1|2>
    - Disables flashbang effect for players
    • 0=FLASH EVERYONE
    • 1=DONT FLASH HIDERS
    • 2=DONT FLASH SEEKERS
  • hns_noboosting <0|1|2>
    - Disables boosting for certain players
    • 0=ENABLE BOOSTING FOR EVERYONE
    • 1=DISABLE BOOSTING FOR TEAMMATES
    • 2=DISABLE BOOSTING FOR EVERYONE
  • hns_noboosting_punish <1|2|3>
    - who should be punished for boosting
    • 1=PERSON ON TOP
    • 2=PERSON ON BOTTOM
    • 3=BOTH PEOPLE
  • hns_noboosting_damage <damage>
    - Damage done to who is punished
  • hns_noboosting_interval <interval>
    - time (in seconds) between each punish for boosting
  • hns_warmup_godmode <0|1>
    - should godmode be enabled during warmup
    • 0=OFF
    • 1=ON
  • hns_warmup_respawn <0|1>
    - is respawn enabled during warmup
    • 0=OFF
    • 1=ON

Scrim Cvars:
  • hnss_prefix <prefix>
    - prefix before messages from plugin during scrims
    - Example: [HNS-SCRIM] Exolent : started the HideNSeek scrim!
  • hnss_vote_timer <seconds>
    - time to choose which scrim type during the vote

Win Rounds Mod
  • hnss_rounds_wins <rounds>
    - rounds to win when hiding to win the scrim
  • hnss_rounds_losses <rounds>
    - amount of team switching before the scrim ends
  • hnss_rounds_savewins <rounds>
    - should the amount of wins while hiding be reset when teams switch?
    • 0=RESET ROUNDS
    • 1=SAVE ROUNDS

Point System Mod
  • hnss_points_knife <points>
    - points given for killing with a knife
  • hnss_points_headshot <points>
    - points given for a headshot kill
  • hnss_points_grenade <points>
    - points given for a grenade kill
    - Note: this also includes frostnades
  • hnss_points_kill <points>
    - points given for a kill that wasnt a knife or grenade
  • hnss_points_suicide <points>
    - points lost for suiciding
  • hnss_points_teamkill <points>
    - points lost for teamkilling
  • hnss_points_roundwin <points>
    - points given for winning the round
  • hnss_points_roundlose <points>
    - points lost for losing the round
  • hnss_points_rounds <rounds>
    - total rounds for the scrim to endure

Installation:
  1. Download hidenseek.zip the bottom of this post.
  2. Place hidenseek.amxx in your server's addons/amxmodx/plugins directory.
  3. Open the plugins.ini located in your server's addons/amxmodx/configs directory and add hidenseek.amxx underneath 3rd Party Plugins
  4. Place hidenseek_help.txt in your server's addons/amxmodx/configs directory.
  5. Place hidenseek_scrim_help.txt in your server's addons/amxmodx/configs directory.
  6. Place hidenseek.cfg in your server's addons/amxmodx/configs directory.
  7. Restart your server

Notes:
  • All of these cvars have been conveniently placed for you in the hidenseek.cfg
    - Make sure you set your cvars in that config and not the amxx.cfg!
  • If you need some colors for hns_hudcolors and/or hns_blindcolors, have a look here.
    • Black is completely invisible.
    • The darker your color, the less visible it will be.
  • If you are upgrading, do no replace your hidenseek.cfg file.
    Instead, let the plugin run for the first time, and it will recreate the file for you, without losing your current cvar values.
    Then, you can change the new cvars' values from the default values to your own.
  • If you get a "bad load" when trying to use this plugin
    1. The .amxx file name does not match what is put in the plugins.ini
    2. The .amxx file is not in the plugins directory.
    3. Something is wrong with your .amxx file. Download the .zip file and reinstall the plugin.

To do:
  • Add anti-boosting
    - Note: semiclip has been added. still add anti-boosting?
  • Finish scrim addon
  • Add multilingual support

Attached Files
File Type: zip hidenseek_v2.8.zip

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Counter Strike Weapon MaxSpeed

 Weapons MaxSpeed

Description

This plugin lets you alter weapons maxspeed, also when zoomed or when player has a shield.
Plugin was requested by sooN.

Commands

amx_weapon_maxspeed [zoom maxspeed] [shield maxspeed]
weapon shortname : See list below
maxspeed : Default MaxSpeed, set 0 to disable the plugin on a specific weapon
zoom maxspeed : MaxSpeed when weapon is zoomed
shield maxspeed : MaxSpeed when player uses shield


Weapons short names are :
p228
scout
hegrenade
xm1014
c4
mac10
aug
smokegrenade
elite
fiveseven
ump45
sg550
galil
famas
usp
glock18
awp
mp5navy
m249
m3
m4a1
tmp
g3sg1
flashbang
deagle
sg552
ak47
knife
p90


Default Maxspeeds are :

Code:


| Weapon Name | No Zoom Speed | Zoom Speed | Shield Speed |
| weapon_p228 | 250.0 | | 180.0 |
| weapon_scout | 260.0 | 220.0 | |
| weapon_hegrenade | 250.0 | | 180.0 |
| weapon_xm1014 | 240.0 | | |
| weapon_c4 | 250.0 | | |
| weapon_mac10 | 250.0 | | |
| weapon_aug | 240.0 | | |
| weapon_smokegrenade | 250.0 | | 180.0 |
| weapon_elite | 250.0 | | |
| weapon_fiveseven | 250.0 | | 180.0 |
| weapon_ump45 | 250.0 | | |
| weapon_sg550 | 210.0 | 150.0 | |
| weapon_galil | 240.0 | | |
| weapon_famas | 240.0 | | |
| weapon_usp | 250.0 | | 180.0 |
| weapon_glock18 | 250.0 | | 180.0 |
| weapon_awp | 210.0 | 150.0 | |
| weapon_mp5navy | 250.0 | | |
| weapon_m249 | 220.0 | | |
| weapon_m3 | 230.0 | | |
| weapon_m4a1 | 230.0 | | |
| weapon_tmp | 250.0 | | |
| weapon_g3sg1 | 210.0 | 150.0 | |
| weapon_flashbang | 250.0 | | 180.0 |
| weapon_deagle | 250.0 | | 180.0 |
| weapon_sg552 | 235.0 | 200.0 | |
| weapon_ak47 | 221.0 | | |
| weapon_knife | 250.0 | | 180.0 |
| weapon_p90 | 245.0 | | |
|---------------------------------------------------------------------|


Modules
FakeMeta
HamSandwich

Notes
Set it if you do not want that the plugin default value is used.

Examples :

amx_weapon_maxspeed usp 270
default maxspeed : 270
shield maxspeed : 270


amx_weapon_maxspeed usp 270 0 210

default maxspeed : 270
shield maxspeed : 210



amx_weapon_maxspeed usp 0
default maxspeed : 250
shield maxspeed : 180


DOWNLOAD NOW
 Get Plugin

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Plugin: Amxx Piss
Version: 2.2
Author: KRoT@L (Based on TakeADookie by PaintLancer)


Modified by commonbullet to work with amxx

1.0 Release
1.1 Better effect
1.2 Bug fix
1.3 New effect + piss puddle
1.4a New effects, only for cs/cz/dod
1.4b New effects, only for other mods than cs/cz/dod
1.5 #define NO_CS_CZ added
1.6 Bug fix (DoD)
1.7 Bug fix
1.8 Some checks added
1.9 #define NO_CS_CZ changed into #define NO_CS_CZ
2.0 New cvar : amx_piss_effect
2.1 English & French language support
2.2 Removed knife model when pissing and added admin immunity

Commands:

To piss on a dead body you have to bind a key to: piss
Open your console and write: bind "key" "piss"
ex: bind "x" "piss"
Then stand still above a dead player, press your key and you'll piss on them !
You can control the direction of the stream with your mouse.
You are not able to move or to shoot for 10 seconds when you piss, so beware.
The puddle of piss will appear where you are aiming at 2 seconds after you start pissing,
so try to aim at the dead body instead of the sky or a wall ;)

Players can say "/piss" in the chat to get some help.

Cvars:

amx_maxpees x - Maximum number of times a player is allowed to piss per round.
Default: 6

amx_piss_admin 0 - 0 : All the players are allowed to piss
1 : Only admins with ADMIN_LEVEL_A flag are allowed to piss
Default: 0

amx_piss_effect 0 - 0 : yellow bloodsprite
1 : yellow laserbeam
Default: 0

Setup:

You need to put these files on your server:

sound/piss/pissing.wav
models/piss/piss_puddle1.mdl
models/piss/piss_puddle2.mdl
models/piss/piss_puddle3.mdl
models/piss/piss_puddle4.mdl
models/piss/piss_puddle5.mdl
models/piss/piss.mdl
addons/amxmodx/data/lang/piss.txt


Use amx_piss_cs_cz.amxx if you use CS or CS-CZ (player can't move).
Use amx_piss.amxx if you use another mod (dod, tfc, ...), or if you play CS/CS-CZ
and you want to be able to piss without being stuck.

Modules:
Fun
Engine

Credits:
Rastin for his trousers fly sounds
SLayer KL for his piss puddle models

Uncomment if you use another mod than CS and CSCZ, or if you use CS/CS-CZ and you want to be able to piss anywhere on the map (Not just near dead players) Uncomment anywhere in the sma file.
//#define NO_CS_CZ
Attached Thumbnails
Click image for larger version

Name: effect 0.jpg
Views: 22297
Size: 29.5 KB
ID: 15018   Click image for larger version

Name: effect 1.jpg
Views: 94348
Size: 42.4 KB
ID: 15019   Click image for larger version

Name: screen3.JPG
Views: 61848
Size: 84.9 KB
ID: 15020  
Attached Files
File Type: zipamxx_piss.zip (141.8 KB, 11438 views)

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Counter Strike 1.6 Skins

In-case you deleted default models after installing Custom Models so you don't have to re-install the game simple replace the folder in cstrike directory
Download Default Player Model
Download Default Weapon Model

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SteelSeries - Diablo





EASY SETUP

Easy Drag & Drop Diablo® III skills and functions to mouse buttons.

OS X (&) WIN

Diablo® III look and feel driver for Mac OS X and Windows.


DURABILITY

10 million clicks per switch, 3x that of normal gaming mice.


DEMON RED

3 illuminated zones including scroll wheel, CPI indicator and the Diablo® III logo.

TECHNOLOGY

Best-in-class technology provides extreme precision and reliability.

AMBIDEXTROUS

Finely engineered shape suits all grips to ensure maximum control and comfort.


COUNTS PER INCH

Scalable pointer speed up to 5,000 CPI in increments of 1.


LIFT DISTANCE

Automatically adjusted lift distance locked to ~1mm across surfaces.

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Razer Mamba

Razer Mamba


  Gaming-Grade Wireless Technology 
The Razer Mamba gaming grade wireless technology is engineered to free you from the reins while achieving the highest gaming standards. Its ability to be polled at an interval of 1ms maximizes the frequency at which data is sent to the PC. This also means your command gets executed first even if you and your opponent react at the same time.


 Dual Mode Wired/Wireless Functionality
The Razer Mamba's dual mode wired/wireless functionality allows you to switch between the wireless freedom and the frenzy of wired play, with zero downtime for charging. By connecting the Razer Mamba via its USB cable, it converts into a wired mouse - the gamer is then freed from battery life concerns as the battery is also charged while in wired mode.

Razer Synapse Onboard Memory 
With its upgraded Razer Synapse onboard memory, the Razer Mamba enables you to store more profiles and longer macro strings on your mouse without the need for software. You can now take your custom mouse settings to any tournament or LAN party, without the hassle of any software.

 Charging Dock
Included with the Razer Mamba is its charging dock which also acts as the wireless receiver unit.

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